Arma 3 zombie mission

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which the devs had actually considered bringing in for the ' antique' role before picking the Mk14 The Cyrus DMR in particular was inspired by the Dragunov.The Arsenal attachments menu includes a bipod tab, and there's at least two new scopes, the AMS using a collimator for its close-quarters backup, while the Kahlia uses iron sights.The ASP-1, Cyrus, MAR-10 use 10-rounders, the Mk-1 EMR and Mk14 use 20-rounders, the Navid uses a 150-round belt, and the SPMG uses a 130-round belt.New terrain-appropriate ghillie suits for the military factions, claimed to be redone from scratch with a new approach compared to the existing ones.ETA: Next week the content should come to dev branch, while the stable release is scheduled for April 2015 (Matt Lightfoot narrowed it down to early April).The stream only ran about an hour instead of the announced hour and a half, a YouTube link isn't up yet but here's the Twitch replay link, and here follows a bunch of cut-down :

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Is that something AI skill parameter in the menu dictates? I'm using ASR if that matters.Īs seen on the Epoch thread, thanks to Dslyecxi on Reddit: Is there a way to adjust the AI's near-instant reaction times? I keep getting 360 no-scoped every time I fire my weapon at a dude looking in the opposite direction (I guess that's technically a 180 no-scope but still).