In any case, this should make Guava happy. The Meklar keep building Starbases every year, and Auto leads to me losing ships when I shouldn't so I get to fight them manually. Traversing the galaxy is no longer quite as painful. Also, our captured Meklar on the other planet are no longer blockaded, and our ground troops should fare better. Ship survivability is now doubled from our current Tritanium.
We lost one of our Scorpions in the process, but after the Meklar built another Starbase we knocked it down and managed to seize the final enemy battleship.
So we'll want to grab that eventually, but our combat fleet is of course otherwhise occupied at the moment. That's a space dragon defending the system, but there is a good planet here. We're get kicked out of pretty much everywhere by the Gnolams still, but they've left our outpost alone for whatever reason and we managed to reach Pegasus here. I couldn't really get it any help, so I just had to wait, one per turn. The main timing issue here was simply that we didn't have any developed systems close enough - other than Arkab of course - to get transports to Meklon in a timely fashion. We have enough of those - I'll want a number of Meklar incubators set up as soon as we start getting some of them assimilated. With one of the Meklar planets captured, I was no longer working on breeding Klackons. No major changes occurred between the start of the last update and this one in the balance of power.